Developing a game is hard. Along with coding how the game’s rules or world works, you’ve got characters to model and animate, level artwork, music, voice, acting, and writing. Thankfully, game engines ...
Live games are a significant and growing part of the games industry, with worldwide digital game revenues reaching $70.9 billion in 2015, putting them at 78 percent of the global games market compared ...
As more studios launch live games that rely on always-online servers and constantly updated content, the tab to keep the backend servers running can get expensive. But that is where a company that ...
James Gwertzman started PlayFab to provide cloud-based tools and services for game developers, offloading the server infrastructure grunt work so developers could focus on games. In 2018, Microsoft ...
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