Games-based activities foster active, relaxed learning and collaborative problem-solving. Rebecca Andrew and Sam Chadwick offer guidance on how to design and tailor them to suit a range of needs ...
A large, international study shows that problem-based learning is more effective than standard instruction in math and science, and a national survey confirms that students, parents and teachers all ...
What is Place-based Learning? Place-based learning is an instructional approach that focuses on developing student’s sense of place and learning through exploring their environment. Thus, most ...
The Hechinger Report covers one topic: education. Sign up for our newsletters to have stories delivered to your inbox. Consider becoming a member to support our nonprofit journalism. At the Hiidenkivi ...
The Science Teacher is an award-winning, peer-reviewed, practitioners' journal for grade 9-12 teachers, university faculty responsible for teacher preparation, and state and district science ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
Forbes contributors publish independent expert analyses and insights. CEO & Co-author of Mastery - Why Deeper Learning is Essential... Imagine a sales team being trained on an innovative new product—a ...
At the British School of Bucharest (BSB), learning extends beyond desks, textbooks and examinations into a broader ...
Learn how museum educators at the Smithsonian are going all in with game mechanics for learning and embracing the playful, experimental side of education through the structure of familiar games.
Janet B. Walton is Senior Research Scholar at North Carolina State University’s College of Education. She is a co-editor of the STEM Road Map curriculum series, a series of books that provides project ...
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