Infinitesimals casts you as an alien creature, no taller than 2mm, cast adrift in an Earth-like countryside. Or perhaps it's one garden: a lawn looks like a forest at this scale, and the intimidating ...
Lone Echo, Ready At Dawn’s upcoming space-based VR game, employs a physics-based movement system where the player pushes and pulls themselves around a zero-gravity environment. A video presented at ...
In the original Ocean Rift demo I essentially had a bunch of models with a looping animation moving around underwater. This was a great proof of concept but once I added the ability for the player to ...
A truly kick-ass videogame combines clever code, gorgeous graphics, and artful animation—plus thousands of hours of hard work. Researchers at Electronic Arts—the company behind FIFA, Madden, and other ...
Jack Peachey is a features writer who's worked at Dualshockers and Game Rant. An animation nerd, his favourite games don't have a genre in common as much as they all have pretty pictures. When not ...
Korean developer NCSOFT has partnered with "real-time inverse kinematics" company IKinema to bring its technology to the developer's next game. IKinema's RunTime technology allows developers to ...
Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
After discovering Koira, I had to learn more about how Studio Tolima crafts its beautiful animation and what players should expect from Koira from moment to moment. In an email Q&A, Ben Lega, Studio ...