Multi-GPU performance could be the Intel Xe graphics cards' killer feature. Its software engineers are currently hard at work getting both integrated processor graphics and discrete Xe GPU working ...
UPDATE: Intel reached out to us to clarify some details, saying "Intel showed a Blender Cycles rendering demo at SIGGRAPH with Intel Arc graphics. Multi-GPU rendering support for Intel Arc and Intel ...
The day before I jumped on a plane from Australia to the United States to cover NVIDIA's GPU Technology Conference (GTC 2016), I did some last minute testing on some games so that I had a bunch of ...
The Khronos Group have been busy helping free game-makers from the clutches of the DirectX API with new Vulkan functionality, but it was feared the new multi-GPU support for the open-source API was ...
AMD fixed a glaring flaw in Radeon RX Vega’s potential prowess late Thursday. Radeon Software 17.9.2 adds the ability to use multiple RX Vega graphics cards in your system, after AMD’s high-end ...
Running multiple graphics cards in an SLI or Crossfire configuration was always the reserve of the ultra-enthusiast. It was expensive, often less stable than a single card solution, and the ...
The weather forecast for hell is snow. And, yes, those are pigs taking flight. Indeed, one of the most unthinkable events in PC gaming is underway thanks to DirectX 12: GeForce and Radeon cards can ...
An interesting AMD patent has just surfaced, and although it was filed a while back, finding it now is all the more exciting because this tech might be closer to appearing in future graphics cards.
Forward-looking: Chipmakers are getting serious about splitting up complex chip designs across multiple smaller "chiplets." AMD is leading the charge, having already implemented multi-chiplet ...