Valve's futuristic MOBA has been figuring itself out on the fly, and I kind of prefer that to a carefully considered roadmap.
Within each content area, there are one or more tutorials. Each tutorial consists of lessons. Each lesson should be a page detailing the concept being taught, along with sample code. Lesson and page ...
This repository contains a minimal-but-structured 3D engine scaffold for MonoGame. It adopts Unity-style names and lifecycles so students can transfer knowledge directly: Scene, GameObject, Component, ...
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