The project follows a layered architecture with strict dependency direction: Infrastructure → Services → Game Logic. Infrastructure BootstrapInstaller — Zenject root composition, service registration ...
ステージデータの作成・更新を効率化するため、Unity Editor 拡張(CustomEditor)を自作しました。 Tilemap 上にステージを配置した状態で「StageDataを生成する」ボタンを押すと、タイル座標 ...
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Unity Software Inc. operates a platform to develop, deploy, and grow games and interactive experiences for mobile phones, PCs, consoles, and extended reality devices in the United States, China, Hong ...
In Unity, assets such as images, sounds, and prefabs are often set in the Inspector in advance. For example, you might set an image in an Image component to display it, or set an audio clip in an ...
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Abstract: Game engine is the core of game development. Unity3D is a game engine that supports the development on multiple platforms including web, mobiles, etc. The main technology characters of ...