Decode a GIF file at run time to get the texture list. Supports GIF87a or GIF89a format. (Animation, transparency, interlace, etc) This is made with Unity 5.4.0f3 (Mac, Win, Android, iOS). Permission ...
This is an example of implementing hexagonal TileMap navigation in Godot. TileMap cells are rectangular by default. Hexagonal maps are achieved by applying hexagonal tiles to each cell. However, since ...
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