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Game Engine Series
Game Engine Programming 070.3 - Mikk TSpace
Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseries Previously we discussed how a tangent frame can be calculated for any triangle mesh, given that it contains vertex normals and vertex UVs. We didn't however look at how a normal map is constructed, which obviously is less relevant for using it ...
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